#include "arona_application.h" #include "window/window_manager.h" #include "imgui.h" #include "widget/widgets.h" #include "audio/plugin_host/plugin_host_manager.h" #include "audio/plugin_host/plugin_host.h" application* g_application = nullptr; std::string get_window_title() { return "Arona"; } void configure_imgui(ImGuiIO& io) { io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows io.ConfigViewportsNoAutoMerge = true; // io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleFonts; // Enable DPI scaling // io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleViewports; // Enable DPI scaling // Setup Dear ImGui style ImGui::StyleColorsClassic(); ImGuiStyle* style = &ImGui::GetStyle(); // style->TabRounding = 0; // style->Colors[ImGuiCol_ButtonActive] = ImVec4(0.2f, 0.2f, 0.2f, 0.0f); // hide tab bar小三角使用此颜色, 如果想要隐藏, 就需要更改这个颜色 // ImGui::StyleColorsDark(); //ImGui::StyleColorsLight(); // get dpi scale float dpi_scale = 1.5f; // Load Fonts // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. // - Read 'docs/FONTS.md' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //io.Fonts->AddFontDefault(); //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 24.0f); //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != nullptr); auto font = io.Fonts->AddFontFromFileTTF("resources/GenJyuuGothic-Normal-2.ttf", 18.f * dpi_scale); } void draw_imgui(float delta_time) { // 全局dockspace ImGui::DockSpaceOverViewport(); draw_instrument_track(); draw_mixer(); draw_selected_mixer_track_effect_list(); } void tick_imgui(float delta_time) { g_application->update_application(); } arona_application::arona_application() { g_application = this; } void arona_application::init() { application::init(); } void arona_application::shutdown() { application::shutdown(); } void arona_application::test() { const char* path = R"(F:\VST\VST64\Serum_x64.dll)"; plugin_host* host = get_plugin_host_manager()->create_instrument_plugin_host(path); host->try_open_editor(); } arona_application* get_arona_application() { return static_cast(g_application); }