# # project: mirage # cmake_minimum_required(VERSION 3.21) project(mirage) include(cmake/project_cpp_standard.cmake) set_cpp_standard(23) set(BUILD_SHARED_LIBS OFF) include(cmake/retrieve_files.cmake) include(cmake/detect_os.cmake) include(cmake/config_macos.cmake) include(cmake/compile_shaders.cmake) include(cmake/mingw_dll.cmake) include(cmake/mirage_utils.cmake) # 配置输出目录 configure_project_defaults() # 如果是Debug模式, 添加宏定义 if (CMAKE_BUILD_TYPE STREQUAL "Debug") add_definitions(-DDEBUG=1) else () add_definitions(-DDEBUG=0) endif () add_subdirectory(third_party/SDL) add_subdirectory(third_party/SDL_ttf) SET(SRC_FILES) retrieve_files(${CMAKE_CURRENT_SOURCE_DIR}/src SRC_FILES) add_executable(learn WIN32 ${SRC_FILES}) target_include_directories(learn PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src) target_link_libraries(learn SDL3-static SDL3_ttf-static d3d12)