diff --git a/src/renderer/backend/dx/pipeline/dx_sdf_text_pipeline.cpp b/src/renderer/backend/dx/pipeline/dx_sdf_text_pipeline.cpp index 0fa59d6..129c073 100644 --- a/src/renderer/backend/dx/pipeline/dx_sdf_text_pipeline.cpp +++ b/src/renderer/backend/dx/pipeline/dx_sdf_text_pipeline.cpp @@ -15,7 +15,8 @@ bool dx_sdf_text_pipeline::init() { sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER; sampler_desc.MinLOD = 0; - sampler_desc.MaxLOD = D3D11_FLOAT32_MAX; + sampler_desc.MaxLOD = 1; + sampler_desc.MaxAnisotropy = 4; d3d_device->CreateSamplerState(&sampler_desc, &sampler_state); loader.load("aorii_sdf_text_vertex_main", "aorii_sdf_text_pixel_main"); diff --git a/src/renderer/core/window/renderer_window.h b/src/renderer/core/window/renderer_window.h index 061ae40..72c83c6 100644 --- a/src/renderer/core/window/renderer_window.h +++ b/src/renderer/core/window/renderer_window.h @@ -5,7 +5,7 @@ class renderer_window { friend class window_manager; public: - const float clear_color[4] = {0.4f, 0.3f, 0.6f, 1.f}; + const float clear_color[4] = {1.f, 1.f, 1.f, 1.f}; virtual ~renderer_window();