Refactor Push Constants and Add Dual Stage Support
- Removed legacy push constant structures and functions for better clarity and maintainability. - Introduced new `text_push_constants_t` structure for text rendering with optimized layout. - Implemented dual stage push constant analysis to support separate layouts for vertex and fragment shaders. - Added functions to generate push constant structures and fill functions based on shader reflection. - Enhanced static checks for push constant layouts to ensure compatibility and correctness. - Updated templates to accommodate new dual stage push constant generation. - Added support detection for procedural vertex shaders based on push constant layout.
This commit is contained in:
@@ -63,9 +63,9 @@ int main(int argc, char* argv[]) {
|
||||
new_widget<overlay>()[
|
||||
new_widget<imager>()->texture_id(texture_id).source_size(tex_size).scale(scale_mode::contain),
|
||||
// 圆形遮罩 + 模糊效果 (使用新的 blur_widget)
|
||||
new_widget<basic_mask_widget>()[
|
||||
// new_widget<basic_mask_widget>()[
|
||||
new_widget<blur_widget>()->set_radius(40.0f)
|
||||
] | align(alignment::center_left)
|
||||
// ] | align(alignment::center_left)
|
||||
]
|
||||
// new_widget<overlay>()[
|
||||
// new_widget<imager>()->texture_id(texture_id).source_size(tex_size).scale(scale_mode::contain),
|
||||
|
||||
Reference in New Issue
Block a user