- Removed debug output statements from render_tree_executor.cpp to clean up the code.
- Updated custom_shader_widget_renderer.cpp to prevent placeholder allocation for uniform buffers, ensuring correct descriptor updates.
- Simplified effect rectangle setting in custom_shader_widget_base.cpp by removing debug outputs.
- Adjusted descriptor binding logic in post_process_shader_widget.h for clarity and consistency.
- Introduced a comprehensive design document for dynamic descriptor layout creation, addressing existing limitations and outlining a new architecture for descriptor management.