85 lines
3.7 KiB
C++
85 lines
3.7 KiB
C++
#include "arona_application.h"
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#include "window/window_manager.h"
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#include "imgui.h"
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#include "widget/widgets.h"
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#include "audio/plugin_host/plugin_host_manager.h"
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#include "audio/plugin_host/plugin_host.h"
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application* g_application = nullptr;
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std::string get_window_title() {
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return "Arona";
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}
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void configure_imgui(ImGuiIO& io) {
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
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io.ConfigViewportsNoAutoMerge = true;
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// io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleFonts; // Enable DPI scaling
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// io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleViewports; // Enable DPI scaling
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// Setup Dear ImGui style
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ImGui::StyleColorsClassic();
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ImGuiStyle* style = &ImGui::GetStyle();
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// style->TabRounding = 0;
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// style->Colors[ImGuiCol_ButtonActive] = ImVec4(0.2f, 0.2f, 0.2f, 0.0f); // hide tab bar小三角使用此颜色, 如果想要隐藏, 就需要更改这个颜色
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// ImGui::StyleColorsDark();
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//ImGui::StyleColorsLight();
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// get dpi scale
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float dpi_scale = 1.5f;
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
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// - Read 'docs/FONTS.md' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 24.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != nullptr);
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auto font = io.Fonts->AddFontFromFileTTF("resources/GenJyuuGothic-Normal-2.ttf", 18.f * dpi_scale);
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}
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void draw_imgui(float delta_time) {
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// 全局dockspace
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ImGui::DockSpaceOverViewport();
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draw_instrument_track();
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draw_mixer();
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draw_selected_mixer_track_effect_list();
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}
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void tick_imgui(float delta_time) {
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g_application->update_application();
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}
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arona_application::arona_application() {
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g_application = this;
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}
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void arona_application::init() {
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application::init();
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}
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void arona_application::shutdown() {
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application::shutdown();
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}
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void arona_application::test() {
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const char* path = R"(F:\VST\VST64\Serum_x64.dll)";
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plugin_host* host = get_plugin_host_manager()->create_instrument_plugin_host(path);
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host->try_open_editor();
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}
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arona_application* get_arona_application() {
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return static_cast<arona_application*>(g_application);
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}
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