将背景改为白色,同时将SDF纹理采样器改为各向异性过滤
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@@ -15,7 +15,8 @@ bool dx_sdf_text_pipeline::init() {
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sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
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sampler_desc.MinLOD = 0;
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sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
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sampler_desc.MaxLOD = 1;
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sampler_desc.MaxAnisotropy = 4;
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d3d_device->CreateSamplerState(&sampler_desc, &sampler_state);
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loader.load("aorii_sdf_text_vertex_main", "aorii_sdf_text_pixel_main");
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@@ -5,7 +5,7 @@
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class renderer_window {
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friend class window_manager;
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public:
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const float clear_color[4] = {0.4f, 0.3f, 0.6f, 1.f};
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const float clear_color[4] = {1.f, 1.f, 1.f, 1.f};
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virtual ~renderer_window();
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