将背景改为白色,同时将SDF纹理采样器改为各向异性过滤

This commit is contained in:
2024-12-25 17:19:35 +08:00
parent af1002d8a6
commit b6c5bdae77
2 changed files with 3 additions and 2 deletions

View File

@@ -15,7 +15,8 @@ bool dx_sdf_text_pipeline::init() {
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
sampler_desc.MinLOD = 0;
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
sampler_desc.MaxLOD = 1;
sampler_desc.MaxAnisotropy = 4;
d3d_device->CreateSamplerState(&sampler_desc, &sampler_state);
loader.load("aorii_sdf_text_vertex_main", "aorii_sdf_text_pixel_main");

View File

@@ -5,7 +5,7 @@
class renderer_window {
friend class window_manager;
public:
const float clear_color[4] = {0.4f, 0.3f, 0.6f, 1.f};
const float clear_color[4] = {1.f, 1.f, 1.f, 1.f};
virtual ~renderer_window();